Beyond HEVC: ‘Call for Evidence’ supporting the case for next-generation video codec

ITU-T Study Group 16 (SG16) and the ISO/IEC Moving Pictures Expert Group (MPEG) are inviting experts to submit evidence supporting the case for a future video coding standard beyond today’s ‘High Efficiency Video Coding’ (HEVC, published as ITU-T H.265 |…

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ITU launches new standards effort to enable virtual attendance of live sports and music events

A new ITU standards effort on “Immersive Live Experience” aims to bring the sensation of live events to remote audiences, replicating the experience of being present at the event venue. This work will create a multimedia environment in which viewers…

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ITU and International Paralympic Committee open registration for IPTV app challenge

The 3rd ITU IPTV Application Challenge is asking coders to apply their creativity in challenging the definition of disability. Register here to secure your right to participate in a competition to conclude with an app showcase and award ceremony at…

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Press Release: New ITU standard enables health data exchange

Approval marks accelerated push for e-health standards Following calls for increased global coordination of standards enabling e-health, ITU has offered first stage approval to an important specification enabling an exchange of multimedia health data between a health provider, a controlling…

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Call for Proposals issued for screen content coding extensions to HEVC video coding standard

The ITU Video Coding Experts Group (VCEG) and the ISO/IEC Moving Picture Experts Group (MPEG) have issued a joint Call for Proposals for possible screen-content coding extensions to the new High Efficiency Video Coding (HEVC) standard approved in April 2013…

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Workshop on “Making Audiovisual Media Accessible to All: The options and the economics”

Following the 9th meeting of ITU’s Focus Group on Audiovisual Media Accessibility (FG-AVA), ITU is hosting a workshop to review existing as well as next-generation accessibility services and technologies in the audiovisual media sphere. Alongside the services and technologies at play,…

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